Showing posts with label 10. Show all posts
Showing posts with label 10. Show all posts
Tuesday, April 7, 2015
Cover to Cover Imagic 1982 Catalog pp 8 10
Were doing a brief cover-to-cover review of the 1982 Imagic game catalog; weve perused the Intellivision offerings, and now were flipping the fold-out brochure over to take a look at the Atari 2600 lineup.
First, theres the rest of the promo for the Numb Thumb Club, the reverse side of the mail-in flyer we looked at last week, showing off some more of Imagics unique photo/painted box art:

This side provides a few more details about the Numb Thumb News, which appears to be the typical house-organ sort of publication, intended to thank fans of the companys products and encourage them to buy more. The clubs slogan definitely has a vintage video gaming ring about it: "Where sore thumbs are a way of life." The Atari 2600 joystick was notable for putting odd pressures on the firing digit, and I for one am grateful for advances in controller design over these past thirty years.
Then we get into the Atari 2600 games, with a number of classics:

Rob Fulops Demon Attack really put Imagic on the map; it was fast-paced, colorful, and intense at a time when Space Invaders was still the high-water mark on the 2600. Atari would later release an official Phoenix game, but Imagics simple action game still impresses with its graphical variety and carefully ramped-up challenge. After Imagic went under, Activision bought the rights and has continued to market Demon Attack, on cartridge during the Atari 7800 years, and in the recent Activision anthologies for newer platforms.
Star Voyager was the also-ran in the lets-put-Star Raiders-on-the-2600 sweepstakes -- Ataris official adaptation and Activisions Star Master sold more copies and are better-remembered today. But this version of the Atari 400/800 classic is also impressively executed, another example of talented programmers squeezing incredible results out of the venerable 2600s simple but highly flexible design.
Page 10 (as Ive chosen to number these unlabeled pages) features a few more obscure Imagic titles:

Trick Shot was another Imagic launch game, a pool adaptation thats visually slick and manages a reasonable approximation of billiard ball physics on the 2600, no mean feat in and of itself. Video game pool has never done much for me personally, but in the days when Checkers and 3-D Tic-Tac-Toe sold for $30, Im sure this cartridge found an audience.
Riddle of the Sphinx is a "graphic adventure" in the only fashion the 2600 could accommodate -- the player wanders through vast and similar screens, fighting off enemies, accessing status screens by flipping switches on the console itself, and looking for special items and cryptic clues that might possibly add up to some sort of solution when the right treasure is randomly accepted at the right location. The Atari Swordquest series would follow a similar pattern later on, with more graphical and gameplay variety, but Imagics offering focuses on strategic depth and a degree of action. And digging. Lots and lots of digging.
Next time, we wrap up our look at this brief brochure.
Read more »
First, theres the rest of the promo for the Numb Thumb Club, the reverse side of the mail-in flyer we looked at last week, showing off some more of Imagics unique photo/painted box art:
This side provides a few more details about the Numb Thumb News, which appears to be the typical house-organ sort of publication, intended to thank fans of the companys products and encourage them to buy more. The clubs slogan definitely has a vintage video gaming ring about it: "Where sore thumbs are a way of life." The Atari 2600 joystick was notable for putting odd pressures on the firing digit, and I for one am grateful for advances in controller design over these past thirty years.
Then we get into the Atari 2600 games, with a number of classics:

Rob Fulops Demon Attack really put Imagic on the map; it was fast-paced, colorful, and intense at a time when Space Invaders was still the high-water mark on the 2600. Atari would later release an official Phoenix game, but Imagics simple action game still impresses with its graphical variety and carefully ramped-up challenge. After Imagic went under, Activision bought the rights and has continued to market Demon Attack, on cartridge during the Atari 7800 years, and in the recent Activision anthologies for newer platforms.
Star Voyager was the also-ran in the lets-put-Star Raiders-on-the-2600 sweepstakes -- Ataris official adaptation and Activisions Star Master sold more copies and are better-remembered today. But this version of the Atari 400/800 classic is also impressively executed, another example of talented programmers squeezing incredible results out of the venerable 2600s simple but highly flexible design.
Page 10 (as Ive chosen to number these unlabeled pages) features a few more obscure Imagic titles:

Trick Shot was another Imagic launch game, a pool adaptation thats visually slick and manages a reasonable approximation of billiard ball physics on the 2600, no mean feat in and of itself. Video game pool has never done much for me personally, but in the days when Checkers and 3-D Tic-Tac-Toe sold for $30, Im sure this cartridge found an audience.
Riddle of the Sphinx is a "graphic adventure" in the only fashion the 2600 could accommodate -- the player wanders through vast and similar screens, fighting off enemies, accessing status screens by flipping switches on the console itself, and looking for special items and cryptic clues that might possibly add up to some sort of solution when the right treasure is randomly accepted at the right location. The Atari Swordquest series would follow a similar pattern later on, with more graphical and gameplay variety, but Imagics offering focuses on strategic depth and a degree of action. And digging. Lots and lots of digging.
Next time, we wrap up our look at this brief brochure.
Top 10 best adventure PC games 2014
Today on Alltop9 we have compiled the list of the top 10 best adventure PC games 2014 . Every games are being famous with its features and stages (levels of the game) . People like the games and judge them with their advance gaming activities and levels. Every game is to play online and can download to your PC. The net worth of wealth of a game is an public knowledge. Here, is the top 10 best adventure PC games 2014 . This list contains famous adventure games which are richest in playing by every individual in 2014.
Top 10 best adventure PC games 2014
The list of top 10 best adventure PC games of 2014 are presented as follows.
1. Broken Age
2. The Walking Dead: Season Two
3. The Wolf Among Us
4. Broken Sword: The Serpents Curse- Episode 2
5. Dream Fall Chapters
6. Kentucky Route Zero
7. SOMA
8. The Vanishing of Ethan Carter
9. Game of Thrones
10. Tales From the Borderlands
This is the list of top 10 best adventure PC games 2014 presented on this day by Alltop9. Keep enjoying and visiting our blog.
Monday, March 16, 2015
Top 10 Most Famous Garage Startups in History
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To better understand how to build a world famous company, you need to dive into how other entrepreneurs have created theirs.
Here are ten of the world’s most gigantic businesses that started in garages.
Top 10 Most Famous Garage Startups in History
#1 Amazon
Jeff Bezos founded Amazon.com in 1994 as an online bookstore. At the time, it was completely run out of his garage in Bellevue, Washington.
He sold his first book in July 1995 and issued his IPO two years later in 1997.
Today it’s the world’s largest online retailer.
Address: 10704 NE 28th, Bellevue, Washington
#2 Apple
In 1976, Steve Jobs and Steve Wozniak, ages 21 and 26 respectively, started Apple Computers by selling 50 units of Wozniak’s Apple I Computer at $500 apiece to a local retailer. Jobs took the purchase order to a parts distributor and ordered the parts. “The Steves” and their small team hand-built 50 computers in 30 days from a garage in Cupertino, CA.
Today, Apple is the most valuable technology company in the world.
Address: 2066 Crist Dr, Los Altos, California
#3 Disney
About 45 minutes down the road from Disneyland Park in Anaheim, CA, there’s a house in Los Angeles where The Walt Disney Company got its start.
In 1923, the house belonged to Walt Disney’s uncle, Robert Disney. Walt and his brother Roy moved in with their uncle and set up “The First Disney Studio” in the one-car garage out back. There they started filming the Alice Comedies which was part of the original Alice’s Wonderland.
Today, Disney is the highest-grossing media conglomerate in the world.
Address: 4651 Kingswell Ave, Los Angeles, California
#4 Google
As Stanford Graduate students, Larry Page and Sergey Brin started what’s now known as Google from Susan Wojcicki’s garage in September 1998.
Soon the project was interfering with their schoolwork, so they tried to sell it to Excite for $1 million. Excite rejected the offer and now Google is the most trafficked site in the world.
Address: 232 Santa Margarita Ave, Menlo Park, California
#5 Harley Davidson
In 1901, 21-year-old William S. Harley drew up plans to create a small engine to power a bicycle.
Over the next two years, Harley and his childhood friend, Arthur Davidson, built their motor-bicycle out of their friend’s 10 by 15-foot wooden shed in Milwaukee, Wisconsin. It was the equivalent of a garage because they didn’t have cars.
They officially founded Harley-Davidson in 1903 and today it’s the most well-known motorcycle brand in the world.
Address: Somewhere in northern Milwaukee, Wisconsin
See Also :10 Ways to Get Fast Money
#6 Hewlett-Packard
In 1939, Bill Hewlett and Dave Packard founded HP in Packard’s garage with an initial investment of $538.
Their first product was an audio oscillator and one of their first customers was Walt Disney, who purchased eight oscillators to develop the sound system for the movie Fantasia.
The HP Garage in Palo Alto is known as the birthplace of Silicon Valley and HP is now one of the largest companies in the world.
Address: 367 Addison Ave, Palo Alto, California
#7 Lotus Cars
In 1948, at the age of 20, Anthony Colin Bruce Chapman started Lotus Cars by building the first Lotus racing car in stables behind The Railway Hotel in Hornsey, North London. Chapman used a 1930s Austin Seven and a power drill to build the Lotus Mark I.
Today Lotus Cars is one of the premier racing car manufacturers in the world.
Address: 472 Hornsey Rd, London N19 4EF, United Kingdom
#8 Maglite
In 1950, Tony Maglica moved from his war-torn home of Croatia back to America. Knowing very little English, he settled in Los Angeles and took jobs wherever he could find them.
In 1955, after saving $125, Tony put a down-payment on his first lathe. Then he started working out of a Los Angeles area garage to manufacture precision parts. He incorporated Mag Instrument in 1974 and released their first flashlight in 1979.
Today, Maglite is the standard issue flashlight for all police officers in the US.
Address: Somewhere in Los Angeles, California
See Also : How To Make Money Using YouTube
#9 Mattel
Harold “Matt” Matson and Elliot Handler founded Mattel out of a garage in Southern California as picture frame company in 1945. To get the most out of their materials, they started using picture frame scrapes to create dollhouses.
Soon their dollhouses were selling better than their picture frames so they turned their emphasis to toys.
Today Mattel, Inc. is the highest-grossing toy company in the world.
Address: Somewhere in Southern California
#10 Yankee Candle Company
In 1969, at 16 years old, Michael Kittredge made his scented candle in his garage out of melted crayons as a gift for his mother. The neighbors took notice and expressed interest in buying Kittredge’s candles, so he started mass-producing them.
Four years later, Kittredge outgrew the garage so he moved the Yankee Candle Company to an old mill in Holyoke, Massachusetts.
Today it’s the largest manufacturer of scented candles in the US.
Address: Somewhere in South Hadley, Massachusetts.
See Also: 5 Essential Tips to Make Money on Twitter
What’s the Point?
Everything starts as nothing.
It’s easy to look at the world’s largest companies and think, “I could never start something like that.” And you’d be right. Most of these companies took decades to get where they are today.
They didn’t start by trying to create Amazon, Apple, and Google. They started by creating an online bookstore, a computer, and a search algorithm.
Whether it’s a garage, a basement, or a dorm room, every business has humble beginnings. It’s not about where you start. It’s where you end up.
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